![]() Players have about 10 characters to use for creating a catchphrase and it has to be appropriate, per Animal Crossing and Nintendo rules (otherwise they risk being banned for inappropriate language). For example, Goldie's default catchphrase is "woof." If the player wants her to change it up, she'll ask for help creating a new one. This interaction is simple and sweet.įinally, if a villager wants to develop a new catchphrase, they'll ask the player what they think of their current one. If a villager has a gift, when the player approaches, they'll name the item and hand it over. Related: Animal Crossing: How New Horizons Rewards Mistakes It's unclear whether buying or turning down items from villagers affects a player's friendship with them, but it's safe to assume - much like any interaction - that these conversations determine how a villager feels about a player overall. If they say the price is too high, the villager will offer a second, lower price and the player can either buy it or walk away. The player can decide to buy it at that price, tell their villager the price is too high, or simply say no. ![]() ![]() In the event that a villager wants to sell something, they will offer the item to the player for Bells. Another reason villagers may have thought bubbles above their heads is simply that they need help. This can be broken down into three main categories: They want to sell something, they want to gift something, or they want to develop a new catchphrase.
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